Game Features

Game Features
In Depth storytelling, evading the basic mistakes commited in games after 2008;

In Depth backstory, following games footsteps, expanding legends and even opening questions that looks for old series unanswered questions, also features names of places, logically connected by rules of geography, geology, climate and biosphere;

Character development to some extent, showing support characters and older bosses;

Game Graphical Features
High Level of Detail on objects;

Heavy optimization for quality constant;

Textures and materials featureing effects as blends, metals, glasses reflections and refractions;

Realistic liquids;

Phong and Lambert lighting models;

Advanced animated effects for Special Stages;

HDR tone mapping;

Post-process effects;

High definition Global Illumination;

other common actual game effects, etc.

Possible resources (DX11)

On-the-Fly Tesselation and displacement (for close objects high detail);

Bokeh depth-of-Field.