Sonic & Shadow Wiki



Welcome to the Sonic & Shadow Wiki
The Wiki of the Sonic & Shadow Project- A Progressive Avant-Garde fangame project built with SonicGDK.

It's mainly directed, produced and designed by Ricardo Raionhardt. Also some people have colaborated in terms of engine development, enemy and boss art, and others. It started ideas and theories in 2012, but in the end of 2013 the game started official production, with a fixed workflow and good planning.

The game possess the progressive idea because it takes inspiration, but does not constraint to classical and early 2000 Sonic games. Avant-Garde genre because 3d Sonic fan gaming with professional quality seems to be still a difficult thing to be achieved, due to low numbers of skilled people with time. Also tries different things, some even that can be considered taboo among Sonci fans, as realistic graphics and high level of objects in scenes to plants species to tiny rocks in ground with very detailed resolution, and extreme optimization to back it up.

Also, this project borrows design rules from both old and new Sonic games, mainly the Sonic Trilogy, Sonic CD, Sonic Adventure 2, Shadow the Hedgehog and Sonic the Hedgehog, but not trying to be directed related gameplay-wise, with none of these games, thus explorating new ways and creating inspirations to the next Sonic 3D fangames, authored with Sonic GDK and any other high-end 3D engine. It also borrows ideas from one or other Sonic games, or make references. It's does not try to follow the rules of the new Sonic games, except the consistent gameplay, but still changing gameplay rules that always constrained Sonic 3D games.